> ## Documentation Index
> Fetch the complete documentation index at: https://wiki.z-craft.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Economy & Ranks

> Learn about Z-Craft's economy system and rank progression

# Economy & Ranks 💰

Z-Craft features a dynamic economy and progression system that rewards active players.

## Currency System

### Credits (💳)

The primary in-game currency earned through gameplay.

#### Earning Credits

| Activity             | Reward          | Frequency    |
| -------------------- | --------------- | ------------ |
| **Mining Ores**      | 10-50 Credits   | Per block    |
| **Fishing**          | 5-25 Credits    | Per catch    |
| **Farming**          | 2-10 Credits    | Per harvest  |
| **Mob Kills**        | 15-40 Credits   | Per mob      |
| **Quest Completion** | 100-500 Credits | Daily/Weekly |
| **Playtime Bonus**   | 1 Credit        | Per hour     |
| **Bank Interest**    | 0.5% daily      | 24 hours     |
| **Jobs**             | Variable        | Per action   |

#### Spending Credits

* **Player Shops:** Buy and sell items
* **Server Shop:** Purchase rare items
* **Plot Expansion:** Expand your claim
* **Cosmetics:** Unlock skins and emotes
* **Enchantments:** Purchase special upgrades
* **Teleportation:** Fast travel to player bases

### Premium Currency (⭐)

Earned through achievements or purchased via Minecraft Marketplace.

#### Uses

* Exclusive cosmetics
* Battle pass items
* Special titles and badges
* Enhanced shop access
* Vanity items (hats, wings, auras)

## Rank System

Ranks unlock as you progress and provide benefits and permissions.

### Ranks

**Member** (Default)

* Public chat access
* Build in Survival (with claims)
* Access to shops
* Daily quest participation

**Veteran** (50+ hours playtime)

* Higher credit earning multiplier (1.25x)
* Increased plot size
* `/kit veteran` with bonus items
* Guild creation
* Colored nickname

**Elite** (100+ hours or Premium)

* Higher credit multiplier (1.5x)
* Exclusive cosmetics
* `/fly` in Creative mode
* Priority server queue
* Custom chat color

**Legend** (250+ hours or achievement)

* Highest credit multiplier (2x)
* Exclusive items and cosmetics
* `/vanish` capability
* Admin shop discounts
* Hall of fame board

**Staff** (Application-based)

* Moderation tools
* `/warn`, `/mute`, `/kick` commands
* Permanent `/fly`
* Access to staff channels on Discord
* Special staff cosmetics

### How to Check Your Rank

Type `/rank` in-game to see:

* Current rank
* Progress to next rank
* Unlocked perks
* Benefits

### Rank Perks Comparison

| Perk                  | Member | Veteran | Elite   | Legend  | Staff     |
| --------------------- | ------ | ------- | ------- | ------- | --------- |
| **Credit Multiplier** | 1x     | 1.25x   | 1.5x    | 2x      | 3x        |
| **Plot Size**         | 50x50  | 75x75   | 100x100 | 150x150 | Unlimited |
| **Shop Discounts**    | None   | 5%      | 10%     | 15%     | 25%       |
| **Daily Bonus**       | 100    | 200     | 300     | 500     | 1000      |
| **Kit Access**        | Basic  | Veteran | Elite   | Legend  | Custom    |
| **Chat Colors**       | None   | White   | Colored | Rainbow | Custom    |

## Jobs System

Earn credits by performing activities.

### Available Jobs

**Miner**

* Earn credits for mining ores
* Rate: 10-50 credits per ore
* Leveling benefits: Higher rates, rare ore chance

**Fisherman**

* Earn credits for catching fish
* Rate: 5-25 credits per catch
* Leveling benefits: Rare catches, treasure chance

**Farmer**

* Earn credits for harvesting crops
* Rate: 2-10 credits per harvest
* Leveling benefits: Faster growth, bonus harvests

**Hunter**

* Earn credits for defeating mobs
* Rate: 15-40 credits per mob
* Leveling benefits: Rare drops, special encounters

**Crafter**

* Earn credits for crafting items
* Rate: 5-20 credits per craft
* Leveling benefits: Reduced material cost

### Job Progression

Each job has 10 levels. Higher levels = better rewards!

```
Level 1-2: Basic rewards
Level 3-5: Increased rates
Level 6-8: Special bonuses
Level 9-10: Rare rewards and max benefits
```

## Shop System

### Player Shops

Set up your own shop to buy and sell items.

#### Creating a Shop

1. Build a shop structure in a designated area
2. Place shop signs using `/shop create`
3. Set prices for items
4. Players can buy/sell directly from your shop

#### Shop Commission

* Server takes 2% commission per transaction
* Higher ranks get reduced commissions (1% for Elite, 0.5% for Legend)

### Admin Shop

Centralized marketplace managed by staff.

**Available at:** `/shop` command from anywhere

#### Items Available

* Hard-to-find blocks and items
* Enchanted books and tools
* Building materials
* Decorative blocks

#### Prices

* Consistently fair market rates
* Based on community supply/demand
* Updated weekly

## Banking System

### Personal Bank Account

Earn interest on your savings!

#### Features

* Daily interest: 0.5% of balance
* Compounded automatically
* Maximum balance: 1,000,000 credits
* Accessible from any server
* `/bank balance` command

#### Interest Rates by Rank

| Rank        | Interest Rate |
| ----------- | ------------- |
| **Member**  | 0.5%          |
| **Veteran** | 0.75%         |
| **Elite**   | 1%            |
| **Legend**  | 1.5%          |

### Vault Access

Rent a vault to store items:

* Small Vault: 500 credits/month
* Medium Vault: 1000 credits/month
* Large Vault: 2000 credits/month

## Trading & Transactions

### Player-to-Player Trading

Trade items and credits safely.

#### How to Trade

1. `/trade <player_name>` to initiate
2. Player accepts trade
3. Both add items/credits to trade window
4. Both confirm to finalize
5. Server logs all transactions

#### Trade Safety

* 5-minute review window
* Either player can cancel before confirmation
* Server holds items during trade
* Trades are traceable for disputes

### Auction House

Post items for sale to the entire server.

#### How to Auction

1. `/auction create <item> <price>`
2. Item goes to auction for 7 days
3. Players bid on your item
4. Highest bidder wins
5. Credits automatically transferred

#### Auction Commission

* 3% of final sale price goes to server

## Economic Tips

💡 **Early Game**

* Complete quests for steady income
* Mine common ores to start earning
* Build a basic farm

💡 **Mid Game**

* Join a job to specialize income
* Open a player shop
* Farm high-value crops

💡 **Late Game**

* Manage multiple income streams
* Invest in player shops
* Participate in server events

💡 **Pro Tips**

* Sell to players (higher prices than shops)
* Buy low, sell high on the auction house
* Join guilds for economic bonuses
* Participate in seasonal events for bonuses

***

**Ready to earn?** Jump into [Survival mode](/gameplay/game-modes) and start your fortune! 💸
